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It's played for nothing more than laughs and entertainment. James and Mike are just giving their impressions on game(s) This is without even mentioning AVGN which shouldn't even have to be said at this point but it obviously should not be taken 100% seriously. It has more in common with a Lets Play than your typical review that you would find on IGN for example. I don't think it was ever intended to be more than a quick look of sorts for games that they are curious about. I respectfully have to disagree with everything here, especially about the bolded part.įirst off the James and Mike show never made me feel like it was a serious review show. Youtubers, not so much.Īt least I can take some consolation that top commenters tore them apart for being so incredibly awful at a videogame and trying to blame the videogame for their personal failings. Youtubers have long fostered a "it's just a joke, brah" Top Gear-esque culture of playing fast and loose with the facts for "comedy" value and dragging down the discourse around games.
Killzone shadow fall review ign professional#
I always think of videos like this when people mock professional games writers. At one point they repeatedly died from snake poisoning because they weren't savvy enough to press the START button.
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In this video, they basically approached the game as thought it was some shovelware N64 title, mocking Factor 5's integration of 3D movement and a quick select inventory system borrowed from Ocarina of Time, and basically went out of their way to play the game as badly as possible.
Killzone shadow fall review ign Pc#
But it's great game, and a remarkable technical achievement which makes significant mechanical and visual improvements over the PC original. It's punctuated with bugs and is shockingly unstable for an N64 title.
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Infernal Machine N64 was a Factor 5 passion project screwed over by Lucasarts reallocating most of the development team to Battle for Naboo. It wasn't really a review, but this puts my teeth on edge. And, once again, AVGN reviewed it in a 5 minute segment when he intentionally ran into walls and was like "I DON'T KNOW WHAT TO DO, THIS GAME SUCKS." Battle Morph, for the time it was released, had some legitimately really cool ideas, like open ended missions that could be accomplished in a variety of ways, and giving levels multiple objectives kinda like Goldeneye. But nobody played it, because it was on the Jaguar CD. The sequel, Battle Morph, is legitimately a good game, and way more ambitious. The dots in the level reveal the "level layout." Literally, the game is about eating dots. He tried to play it like Star Fox, when it's really pac-man in 3D. Still not a great game or anything, but AVGN played it completely wrong. Meaning, no, the version most people played does NOT repeat "where did you learn to fly" over and over again. Thing about Cybermorph - everybody knows "where did you learn to fly" because of AVGN, BUT there are actually two versions of the game, one that is 1 MB big, which is the one the AVGN played, and the much more common 2MB version, which includes tons and tons of extra voice clips.